Match Schedule
Updated - Tuesday, January 31, 2012 12:27:27 PM
Sunday, February 5, 2012, 10:00 AM
Prairie Dog Shoot
ENTRY FEE: Entry fee is $10.00 for members and $12.00 for non-members.
Fifty percent of collected match fees will be awarded as prizes.
First three places will be awarded prizes in each class as long as
there are at least five shooters in that class. Prizes for classes that
have less than five shooters will be determined on match day.
RULES: Match will consist of 20 rounds at 200 yards at the “prairie dog” target.
Shooters will have 30 minutes to complete the match. Match will be shot
from the bench rest position. Rifles will be divided into a “ stock
class” and a “custom class.” Stock class means a rifle that is mass
produced by a known manufacturer. Custom class is a rifle that is custom
produced for the shooter or made in small quantities by a “specialty
manufacturer.” Final decisions will be made on the day of the match
regarding rifle class and eligibility. No bench rest rifles will be permitted.
Rests must be of the standard type with no “bench rest” equipment permitted.
Shooters will fire 20 rounds at the “prairie dog” target, which has 10 prairie
dog silhouettes of varying sizes from well----easy, to downright tiny. The
shooter will shoot two rounds at each of 10 “critters”. Score values will vary
from 10 points per hit for the largest silhouette to 50 points per hit on the
“teeny tiny” little critters. Any hit that touches a silhouette will be scored as
a hit on that silhouette.
GENERAL INFORMATION: Food and drinks will be available. Hearing and eye
Protection are required.
For additional information contact Floyd Merckle, (321) 480-0575 or George Pariso, (321) 269-2004.
Sunday, March 4, 2012, 9:00 AM until ????
MILITARY ORDNANCE RIFLE/ MATCH
ENTRY: $3.00 per match. Re-entries same fee.
1. Only standard military battle rifles will be permitted. No match rifles, sniper rifles, or special purpose rifles may be used. Rifles must be in unaltered condition – no match sights, glass bedding, recoil pads, etc. are permitted. Match coordinator will make a determination if a rifle is questionable. All firearms must have been adopted by the using military organization prior to 1950. We will have a ladies class if there are at least two ladies to shoot.
2. Match will be fired at a distance of 200 yards on MR-52 target. Note: Before entering this match you may be required to shoot a five round group on the 100 Yd. range to confirm that your rifle is zeroed.
3. Match will consist of 10 rounds with a time limit of 15 minutes. A competitor may re-enter as often as he/she likes. Only the days best score will count.
4. All firing will be done from a bench supported position. Rests that “lock in” the rifle may not be used. Slings are not permitted.
5. Shooters may not use shooting jackets or shooting gloves. Pads, such as the PAST, and elbow pads are permitted. Eye and ear protection are mandatory.
6. Spotting scopes may be used by the shooter.
7. Scoring and marking will be IAW Chap. 14 of the NRA High Power rule book. Ties will be broken IAW NRA rule 15.4.
8. Protests must be made known to the match coordinator prior to the target being pasted and the score recorded. Three shooters will be selected at random to determine the validity of the protest. No protests will be considered once the score is recorded and the competitor initials the score card.
Relays will be scheduled each 30 minutes from 9:00 AM. The last relay will be determined by the number of shooters who still want to shoot. Food and drinks will be available on the range. Shooters are encouraged to pre-register for whatever time they wish. Mail check or MO for $3.00 for each match you wish to shoot to: Floyd Merckle, 1635 Milton St., Titusville, FL 32780. Make payable to: Titusville Rifle and Pistol Club. Please select an alternate time in case your first choice is filled. For further info please call Floyd Merckle, (321) 264-0581. Prizes to be determined.
SATURDAY February 25 2012
Rim-fire (22 long-rifle) Handgun and Rifle Combo Shoot
Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range #10
Come to shoot your 22 long-rifle handgun, and 22 long-rifle rifle.
A Top Shot style side match may be held at the end of this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
In this all rim-fire match you win by being the first shooter to get all of your targets knocked over or off the table. The shooters will each come to the line 6 times with 8 rifle targets and eight pistol targets plus a steel pepper popper stop plate. This is 17 targets each time to the line. Minimum rounds needed = 102. Plan on 200-350 rounds. It may take more than one hit to knock a plate down, or get a pin top off the table. Also, you may miss a few times.
At the range officer’s command you will load your rifle and pistol, do not chamber a round. No more than 10 rounds in each gun. Bring as many spare magazines and ammo for each weapon as you think you might need. Place your pistol and rifle on the barrel or table, pointing down range.
The starting position will be standing behind the barrel or table with both hands on the barrel or table. The firing line will be 25 feet from the pin tables.
The rifle targets will be 8 pin tops placed on saw horses located to the side of the tables. These pin tops must be on the ground before you can put the rifle down and proceed to the pistol targets.
The pistol targets will be 5 steel milk bottle plates and three pin tops placed near the back of the pin tables. The steel targets must be knocked down and the pin tops must be off the table before you shoot the final target, which is a small pepper popper placed on the ground between the pin tables.
Any 22 long rifle rim-fire handgun and rifle may be used, but if you use a pistol with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have one less target left when the whistle blows to start your turn.
After the whistle sounds to end the run, wait at the barrel for the range officer to ask you to clear your guns. You will then be asked to holster or bag your pistol and to bag or safely carry your rifle off the line as instructed by the range officer.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Saturday March 24, 2012
Double Bowling Pin Match - Center-fire Handgun and Shotgun
Sign-up at 8:30 a. m. Shooting by 9:00 a. m. on Range #10
Come to shoot your center-fire handgun, your shotgun, or both.
To make this match 9mm and 40 S&W friendly, the pins will be placed two feet from the back of the table.
A Top Shot style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Center-fire Handgun Shoot
In the center-fire match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 190 (bullet weight X velocity) to have enough power to move pins off the table with one good hit. Minimum rounds needed = 30. Plan on 60-120 rounds. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Shotgun Shoot
Ammo only #4 shot or larger may be used. No slugs and no birdshot. Slugs destroy the pins and birdshot will bounce back to the firing line and can cause serious injuries.
In the shotgun match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Minimum rounds needed = 30. Plan on 60-90 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any shotgun may be used, but when a semi-auto shotgun comes to the line against a pump shotgun, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on semi-auto shotgun, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The semi-auto versus pump penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
SATURDAY April 28, 2012
Rim-fire, (22 long-rifle) Pin Top Match and Center-fire Bowling Pin Match
Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range #10
Come to shoot your 22 long-rifle handgun, and, or your center-fire handgun.
To make this match 9mm and 40 S&W friendly, the pins will be placed two feet from the back of the table.
A Top Shot style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Rim-fire (22 long-rifle) Handgun Shoot on Pin Tops
A Pin Top is the top part of a bowling pin starting at the red stripe on the neck of a pin. A set of crossed Bowling Pin shaped steel plates will also be used as the final target to be shot.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
In the rim-fire match you win by being the first shooter to get all of your five pin tops on the ground, and the first to knock down the steel bowling pin. All pin tops must be off the table before the steel pin is shot. The shooters will each come to the line 6 times with five bowling pin tops on the table each time. Minimum rounds needed = 36. Plan on 60-120 rounds. It may take more than one hit to get a pin top off the table. Also, you may miss a few times.
Any 22 long rifle rim-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pin tops left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Center-fire Handgun Shoot – on full size bowling pins
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
In the center-fire match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 180 (bullet weight X velocity) to have enough power to move pins off the table with one good hit. Minimum rounds needed = 30. Plan on 60-120 rounds. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
SATURDAY May 26, 2012
Steel Plate Rack Match 22 Long Rifle Handgun and, or Center-fire Handgun.
Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range #5
Come to shoot your 22 long-rifle handgun, and or your center-fire handgun.
A Top Shot style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Rim-fire (22 long-rifle) Handgun Shoot
In the rim-fire match you win by being the first shooter to get all of your six 10 inch steel plates, and the steel bowling pin which must be the last plate knocked down. The shooters will each come to the line 6 times with six steel plates and one steel bowling pin target each time. Minimum rounds needed = 42. Plan on 80-150 rounds, more if you think you will need more. It may take more than one hit to
knock a plate down. Also, you may miss a few times.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 40 feet from the plate rack.
Any 22 long rifle rim-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 6 targets left when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Center-fire Handgun Shoot
NO JACKETED AMMO OR MAGNUM LOADS ALLOWED.
Very heavy non-magnum loads may also be banned if they are judged to be potentially damaging to the equipment.
In the center-fire match you win by being the first shooter to get all of your six 10 inch steel plates knocked down. The shooters will each come to the line 6 times with six steel plates and one steel bowling pin target each time. Minimum rounds needed = 36. Plan on 80-150 rounds, more if you think you will need more. You may miss a few times.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 40 feet from the plate rack.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 5 targets left when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Saturday June 23, 2012
Double Bowling Pin Match - Center-fire Handgun and Shotgun
Sign-up at 8:30 a. m. Shooting by 9:00 a. m. on Range #10
Come to shoot your center-fire handgun, your shotgun, or both.
To make this match 9mm and 40 S&W friendly, the pins will be placed two feet from the back of the table.
A Top Shot style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Center-fire Handgun Shoot
In the center-fire match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 180 (bullet weight X velocity) to have enough power to move pins off the table with one good hit. Minimum rounds needed = 30. Plan on 60-120 rounds. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Shotgun Shoot
Ammo – only #5 shot or larger may be used. No slugs and no birdshot. Slugs destroy the pins and birdshot will bounce back to the firing line and can cause serious injuries.
In the shotgun match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Minimum rounds needed = 30. Plan on 60-90 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any shotgun may be used, but when a semi-auto shotgun comes to the line against a pump shotgun, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on semi-auto shotgun, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The semi-auto versus pump penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
SATURDAY - June 30, 2012
Rim-fire, (22 long-rifle) Pin Top Match and Center-fire Bowling Pin Match
8 Pin Match
Sign-up at 8:30 AM Shooting by 9:00 AM on Range #10
Come to shoot your 22 rim-fire Pistol, and or center-fire Pistol.
To make this match 9mm and 40 S&W friendly, the pins will be placed two feet from the back of the table.
A Top Shot style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
In the both matches, you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with eight bowling pins on the table each time. Pin tops will be used in the rim-fire match if they are available
Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 180 (bullet weight X velocity) to have enough power to move pins off the table with one good hit. Minimum rounds needed = 48. Plan on 80-150 rounds. , more if you think you will need more It may take more than one hit to get a pin off the table. Also, you may miss a few times.
In both matches you must start with only six rounds loaded in your Pistol. You may reload to eight rounds after the first six rounds have been used.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the plate rack.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns.
Prizes will be approximately 50% of the entry fees.
SATURDAY July 28 2012
Rim-fire (22 long-rifle) Handgun and Rifle Combo Shoot
Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range #10
Come to shoot your 22 long-rifle handgun, and 22 long-rifle rifle.
A Top Shot style side match may be held at the end of this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
In this all rim-fire match you win by being the first shooter to get all of your targets knocked over or off the table. The shooters will each come to the line 6 times with 8 rifle targets and eight pistol targets plus a steel pepper popper stop plate. This is 17 targets each time to the line. Minimum rounds needed = 102. Plan on 200-350 rounds. It may take more than one hit to knock a plate down, or get a pin top off the table. Also, you may miss a few times.
At the range officer’s command you will load your rifle and pistol, do not chamber a round. No more than 10 rounds in each gun. Bring as many spare magazines and ammo for each weapon as you think you might need. Place your pistol and rifle on the barrel or table, pointing down range.
The starting position will be standing behind the barrel or table with both hands on the barrel or table. The firing line will be 25 feet from the pin tables.
The rifle targets will be 8 pin tops placed on saw horses located to the side of the tables. These pin tops must be on the ground before you can put the rifle down and proceed to the pistol targets.
The pistol targets will be 5 steel milk bottle plates and three pin tops placed near the back of the pin tables. The steel targets must be knocked down and the pin tops must be off the table before you shoot the final target, which is a small pepper popper placed on the ground between the pin tables.
Any 22 long rifle rim-fire handgun and rifle may be used, but if you use a pistol with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have one less target left when the whistle blows to start your turn.
After the whistle sounds to end the run, wait at the barrel for the range officer to ask you to clear your guns. You will then be asked to holster or bag your pistol and to bag or safely carry your rifle off the line as instructed by the range officer.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
SATURDAY August 25, 2012
Nine Pin Match, 22 Long Rifle Handgun and, or Center-fire Handgun.
Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range #10
Come to shoot your 22 long-rifle handgun, and, or your center-fire handgun.
A “Top Shot†style side match may be held at the end of this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Rim-fire (22 long-rifle) Handgun Shoot
A Pin Top is the top part of a bowling pin starting at the red stripe on the neck of a pin. A set of crossed Bowling Pin shaped steel plates may also be used as the final target to be shot.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
In the rim-fire match you win by being the first shooter to get all of your nine pin tops on the ground, and the first to knock down the steel bowling pin. The pin tops will be placed 6 inches from the back edge of the table. All pin tops must be off the table before the steel pin is shot. The shooters will each come to the line 6 times with five bowling pin tops on the table each time. Minimum rounds needed = 60. Plan on 90-150 rounds. It may take more than one hit to get a pin top off the table. Also, you may miss a few times.
Any 22 long rifle rim-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 8 pin tops left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Center-fire Handgun Shoot – on full size bowling pins
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
In the center-fire match you win by being the first shooter to get all of your nine pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. The pins will be placed 12 inches from the back of the table. Any load from a mid-range 9mm up should be enough to move the pins off the table with a good center hit. Minimum rounds needed = 54. Plan on 80-150 rounds. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 8 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
SATURDAY September 22, 2012
Steel Plate Rack Match - Center-fire Handgun and Shotgun.
Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range # 5
Come to shoot your center-fire handgun, your shotgun, or both.
A “Top Shot†style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Center-fire Handgun Shoot
NO JACKETED AMMO OR MAGNUM LOADS ALLOWED.
Very heavy non-magnum loads may also be banned if they are jugged to be potentially damaging to the equipment.
In the center-fire match you win by being the first shooter to get all of your six 10 inch steel plates, and the steel bowling pin which must be the last plate knocked down. The shooters will each come to the line 6 times with six steel plates and one steel bowling pin target each time. Minimum rounds needed = 42. Plan on 80-150 rounds, more if you think you will need more. You may miss a few times.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 40 feet from the plate rack.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 6 targets left when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Shotgun Shoot
Ammo only #6 shot or smaller may be used. No slugs.
In the shotgun match you win by being the first shooter to get all of your plates down. The shooters will each come to the line 6 times with six plates on the plate rack each time. Minimum rounds needed = 36. Plan on 72+ rounds, more if you think you will need more. You may miss a few times.
Any shotgun may be used, but when a semi-auto shotgun comes to the line against a pump shotgun, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on semi-auto shotgun, your opponent may have only 5 plates left on the rack when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line. A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The semi-auto versus pump penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
SATURDAY September 29, 2012
Double Bowling Pin Rifle Match
Sign-up at 8:30 am Shooting by 9:00 am on Range # 9
(The Connor Range)
Come to shoot your 22 long rifle rim-fire rifle your center-fire rifle, or both.
A “Top Shot†style side match may be held at the end of this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
22 Long Rifle Rim-fire Rifle Shoot.
A Pin Top is the top part of a bowling pin starting at the red stripe on the neck of a pin.
In the 22 long rifle rim-fire rifle match you win by getting all five of your pin tops on the ground faster than the other shooters. A set of crossed Bowling Pin shaped steel plates may also be used as the final target to be shot.
The shooters will each come to the line 6 times with five bowling pin tops on the table each time. The pins will be evenly spaced one foot from the front edge of the table. The front edge of the table will be 35 feet from the shooting line.
Minimum rounds needed = 36. Plan on bringing 72-144 rounds, more if you think you will need more. It may take more than one hit to get a pin top off the table. Also, you may miss a few times.
Any 22 long rifle rim-fire rifle may be used. You will be limited to 10 rounds in the gun at the start. Reloads are limited to 10 rounds.
A shoot-off will be held if needed to determine the prize winners.
Prizes will be approximately 50% of the entry fees.
Center-fire Rifle Shoot
In the center-fire rifle match you win by being the first shooter to get all of your pins on the ground.
The shooters will each come to the line 6 times with five bowling pins on the table each time. The pins will be one foot back from the front of the table. The firing line is 35 feet from the front of the table.
Minimum rounds needed = 30. Plan on 60-90 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any rifle may be used. Your initial magazine may be limited to the capacity of your opponent if his rifle has a capacity of ten rounds or less. The best ammo to use is either soft point or hollow point bullets. Ball ammo may shoot through the pins without transferring enough energy to the pins to remove them from the table without a second hit.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns.
Prizes will be approximately 50% of the entry fees.
Saturday October 27, 2012
Double Bowling Pin Match - Center-fire Handgun and Shotgun
Sign-up at 8:30 a. m. Shooting by 9:00 a. m. on Range #10
Come to shoot your center-fire handgun, your shotgun, or both.
To make this match 9mm and 40 S&W friendly, the pins will be placed two feet from the back of the table.
A “Top Shot†style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Center-fire Handgun Shoot
In the center-fire match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 180 (bullet weight X velocity) to have enough power to move pins off the table with one good hit. Minimum rounds needed = 30. Plan on 60-120 rounds. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Shotgun Shoot
Ammo only #5 shot or larger may be used. No slugs and no birdshot. Slugs destroy the pins and birdshot will bounce back to the firing line and can cause serious injuries.
In the shotgun match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Minimum rounds needed = 30. Plan on 60-90 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any shotgun may be used, but when a semi-auto shotgun comes to the line against a pump shotgun, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on semi-auto shotgun, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The semi-auto versus pump penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
SATURDAY November 17, 2012
Steel Plate Rack Match 22 Long Rifle Handgun and, or Center-fire Handgun.
Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range #5
Come to shoot your 22 long-rifle handgun, and or your center-fire handgun.
A “Top Shot†style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Rim-fire (22 long-rifle) Handgun Shoot
In the rim-fire match you win by being the first shooter to get all of your six 10 inch steel plates, and the steel bowling pin which must be the last plate knocked down. The shooters will each come to the line 6 times with six steel plates and one steel bowling pin target each time. Minimum rounds needed = 42. Plan on 80-150 rounds, more if you think you will need more. It may take more than one hit to
knock a plate down. Also, you may miss a few times.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 40 feet from the plate rack.
Any 22 long rifle rim-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 6 targets left when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Center-fire Handgun Shoot
NO JACKETED AMMO OR MAGNUM LOADS ALLOWED.
Very heavy non-magnum loads may also be banned if they are jugged to be potentially damaging to the equipment.
In the center-fire match you win by being the first shooter to get all of your six 10 inch steel plates knocked down. The shooters will each come to the line 6 times with six steel plates and one steel bowling pin target each time. Minimum rounds needed = 36. Plan on 80-150 rounds, more if you think you will need more. You may miss a few times.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 40 feet from the plate rack.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 5 targets left when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Saturday - December 15, 2012
Nine Pin Match, 22 Long Rifle Handgun and, or Center-fire Handgun.
Sign-up at 8:30 AM Shooting by 9:00 AM on Range #10
Come to shoot your 22 rim-fire Pistol, and or center-fire Pistol.
A “Top Shot†style side match may be held during this match.
Cost $6.00 per gun for club members, $8.00 for non-members.
Rim-fire (22 long-rifle) Handgun Shoot
A Pin Top is the top part of a bowling pin starting at the red stripe on the neck of a pin. A set of crossed Bowling Pin shaped steel plates may also be used as the final target to be shot.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
In the rim-fire match you win by being the first shooter to get all of your nine pin tops on the ground, and the first to knock down the steel bowling pin. The pin tops will be placed 6 inches from the back edge of the table. All pin tops must be off the table before the steel pin is shot. The shooters will each come to the line 6 times with five bowling pin tops on the table each time. Minimum rounds needed = 60. Plan on 90-150 rounds. It may take more than one hit to get a pin top off the table. Also, you may miss a few times.
Any 22 long rifle rim-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 8 pin tops left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.
Center-fire Handgun Shoot – on full size bowling pins
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
In the center-fire match you win by being the first shooter to get all of your nine pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. The pins will be placed 12 inches from the back of the table. Any load from a mid-range 9mm up should be enough to move the pins off the table with a good center hit. Minimum rounds needed = 54. Plan on 80-150 rounds. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 8 pins left on the table when the whistle blows to start your turn.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.